The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World

The Ultimate History of Video Games From Pong to Pokemon The Story Behind the Craze That Touched Our Lives and Changed the World The Ultimate History of Video Games reveals everything you ever wanted to know and about the unforgettable games that changed the world the visionaries who made them and the fanatics who played them

  • Title: The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World
  • Author: Steven L. Kent Dan Woren
  • ISBN: null
  • Page: 413
  • Format: Audiobook
  • The Ultimate History of Video Games reveals everything you ever wanted to know and about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them From the arcade to television and from the PC to the handheld device, video games have entranced kids at heart for nearly 30 years And author and gaming historian StevThe Ultimate History of Video Games reveals everything you ever wanted to know and about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them From the arcade to television and from the PC to the handheld device, video games have entranced kids at heart for nearly 30 years And author and gaming historian Steven L Kent has been there to record the craze from the very beginning This engrossing audiobook tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon Through meticulous research and personal interviews with hundreds of industry luminaries, you ll read firsthand accounts of how yesterday s games like Space Invaders, Centipede, and Pac Man helped create an arcade culture that defined a generation, and how today s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion dollar industry and a new generation of games Inside, you ll discover The video game that saved Nintendo from bankruptcy The serendipitous story of Pac Man s design The misstep that helped topple Atari s 2 billion a year empire The coin shortage caused by Space Invaders The fascinating reasons behind the rise, fall, and rebirth of Sega And much Entertaining, addictive, and as mesmerizing as the games it chronicles, this audiobook is a must have for anyone who s ever touched a joystick.

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      Published :2019-08-16T06:25:04+00:00

    About "Steven L. Kent Dan Woren"

    1. Steven L. Kent Dan Woren

      Steven L Kent is the author of the Rogue Clone series of Military Science Fiction novels as well as The Ultimate History of Video Games.Born in California and raised in Hawaii, Kent served as a missionary for the LDS Church between the years of 1979 and 1981 During that time, he worked as a Spanish speaking missionary serving migrant farm workers in southern Idaho.While Kent has a Bachelor s degree in journalism and a Master s degree in communications from Brigham Young University, he claims that his most important education came from life He learned important lessons from working with farm laborers in Idaho Later, from 1986 through 1988, Kent worked as a telemarketer selling TV Guide and Inc Magazine His years on the phone helped him develop an ear for dialog.In 1987, Kent reviewed the Stephen King novels Misery and The Eyes of the Dragon for the Seattle Times A diehard Stephen King fan, Kent later admitted that he pitched the reviews to the Times so that he could afford to buy the books.In 1993, upon returning to Seattle after a five year absence, Kent pitched a review of virtual haunted houses for the Halloween issue of the Seattle Times He reviewed the games The Seventh Guest, Alone in the Dark, and Legacy Not only did this review land Kent three free PC games, it started him on a new career path.By the middle of 1994, when Kent found himself laid off from his job at a PR agency, he became a full time freelance journalist He wrote monthly pieces for the Seattle Times along with regular features and reviews for Electronic Games, CDRom Today, ComputerLife, and NautilusCD In later years, he would write for American Heritage, Parade, USA Today, the Chicago Tribune and many other publications He wrote regular columns for MSNBC, Next Generation, the Japan Times, and the Los Angeles Times Syndicate.In 2000, Kent self published The First Quarter A 25 year History of Video Games That book was later purchased and re published as The Ultimate History of Video Games by the Prima, Three River Press, and Crown divisions of Random House.During his career as a games journalist, Kent wrote the entries on video games for Encarta and the Encyclopedia Americana At the invitation of Senator Joseph Lieberman, Kent has spoken at the annual Report Card on Video Game Violence in Washington D.C.

    608 thoughts on “The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World”

    1. This was one of the coolest books I've ever read. Totally nerd-tastic.The vignettes on how Atari, Nintendo, and computer games all got their start were fascinating. Nolan Bushnell was quite a character - almost like he walked straight out of a work of fiction! I was slightly disappointed that the book didn't cover much on the Pokemon phenomenon, especially since that franchise had such a huge impact on the gaming industry (and on 9-year-old me), but I think the point of it was to focus on the ea [...]

    2. Executive Summary: Ultimate history this is not. It left me rather disappointed in some regards. That said, there is a lot of great stuff here, and I enjoyed it overall. 3.5 Stars.Audiobook: Dan Woren does a good job narrating. Nothing spectacular, but then this is non-fiction so I don't really want spectacular. He speaks clearly and with good pacing making audio a good option in my opinion.Full ReviewI've been a gamer for almost as long as I can remember. My first gaming platform was an Apple I [...]

    3. Hacer un libro de estos, con un repaso lo más completo posible al mundo de los videojuegos, supone realizar sacrificios; es imposible abarcarlo todo sin perder legibilidad. Y ahí Steven L. Kent se muestra acertado: en su repaso se centra en el soporte exclusivo para este formato (pinballs, máquinas recreativas, videoconsolas), los diferentes auges y caídas de empresas, la competencia o la controversia despertada por su "violencia". Esto le lleva a pasar pasar más de puntillas sobre el desar [...]

    4. Absolutely fantastic book about, big surprise, the history of video games that starts with playing cards and ends with the death of the Sega Dreamcast. Steven Kent succeeds in making a highly accessible and informative story keeping a healthy sense of humor along the way.It would have been so easy, so very very easy, to write an esoteric history of video games. I'm a fan of games myself, but their seems to be this strange elitism about the gaming community that writers have. Gaming magazines and [...]

    5. An oddly compelling book that really does set out to be the ultimate history of video games, covering their rise from time-wasters on the most basic college computers to the industry we know today. Kent presents the events in the book from a removed perspective, not judging any one company and simply laying out the events as they are known to have happened.The reason this is important is because this is one of the few books I've read on the industry that isn't afraid to tell some of the darker s [...]

    6. I've always been fascinated with video gaming history. Although I was born in the mid 80's, consoles such as the Atari 2600 have always captured my interest even though they were "outdated" by the time I got into video games. The neat thing about gaming history is that you can tell the story from so many different angles - different companies, different time periods, etc. Although I've read many books (and articles) on video games prior to this one, there is still plenty to learn - and there was [...]

    7. Buena combinación entre narración de los hechos y entrevistas de las personas que fueron involucradas en los mismos.Desde el inicio de la industria de los videojuegos hasta la fecha solo 1 cosa ha salvado mas de 1 vez a las compañías y a la industria "Innovación".Es lo que hace falta ahora y lo que mantendrá viva la industria.

    8. A very linear and fact-based retelling of the history of video games, up until the early 2000s. The writing style is simple and clear and the anecdotes are incredible and often hilarious. Would definitely recommend to anyone with even the most fleeting interest in video games and their creators.

    9. A lot more detail than I really needed to know I found myself skipping several uninteresting chapters about tiny details. I only wished that I had paid attention to the copyright date of 2001. It only gets as recent as GameCube. Such a downer! Really needs to be updated. Regarding the info I was interested in, it was thorough and fascinating.

    10. This book wraps up shortly after the launch of the Gamecube and Xbox. There is a lot of time spent on the Atari/Commadore era of games, so many companies I barely remember and products I have mostly only heard of.

    11. This book intrigued me and I actually enjoyed it a lot more than I thought I would. I know some people must think "corporate history? how exciting can it be?" The answer: Very. Kent does a great job discussing the personalities associated with the major video game companies throughout history. I felt Nolan Bushnell's ADHD personality which probably contributed to his success and downfall in the industry. I also felt I could understand the "imperial CEO" style of Hiroshi Yamauchi from Nintendo. I [...]

    12. This is an excellent book but it's far from an "ultimate history" of video games. It was never intended to be such: the "Ultimate" title is the publisher's choice, while Kent's original title was "The First Quarter: A 25-year History of Video Games". As the original title should indicate, the book focuses very heavily on industry side of things. It also starts its history with the coin-operated businesses of pinball and arcade machines.The book roughly goes through a chronological account of maj [...]

    13. Good for some interesting quotes and anecdotes from industry veterans, and maybe as a historical reference on the business side of certain early (US) arcade and console game companies. As an "ultimate history of video games", I found this book to be severely lacking.While the book does painstakingly detail the business practices of certain industry pioneers down to each sales figure, advertising campaign and exact amounts of consoles manufactured per each holiday season, content on games themsel [...]

    14. Maybe a 3.5.This book contains a chronological history of video games starting with the Atari. The book was published in 2001, so it ends with the original X Box. The history is filled with easily identified quotes and interesting/funny stories from the big players--the best part of the book to me. I also enjoyed reading about the games that I remembered. As a young adult I owned the first Atari, and bought several of the games. Later I owned a Commodore 64, an Apple IIe, and then a series of PC [...]

    15. Pretty good history of video games through 2000. The book is organized partly chronologically and partly topically. There are also sections of direct quotes, often followed by text saying roughly the same thing. This organization lends itself to repetitiveness - the book could have been a bit shorter. I enjoyed the combination of business history and product history. The major games along the way were described, so if you happened to have forgotten one, the description jogged the memory. The ear [...]

    16. A good read for video game enthusiasts.Chock full of information and history about a very fluid industry. At times, the information can be overwhelming but it is always engaging. Avid gamers who grew up during the early years of the home console market and the golden age of video arcades will find themselves smiling and laughing as they reminiscence.Readers expecting an in depth review or history regarding Pokemon may be slightly disappointed. Despite Pokemon in the title the author dedicated ve [...]

    17. Although it's close to fifteen years old, I consider this book to be an absolute must-read for anyone who fancies him or herself a student of gamer culture and history. It simply provides the sort of big picture look at the history of gaming that other books like "Masters of Doom" scratch at but cannot capture due to their more intimate focus.Furthermore, although it's a little amusing to read about the upcoming excitement promised by the PS2, GameCube, and Xbox (original), the fact that this bo [...]

    18. Un libro, que leído hoy en día, se puede decir que está obsoleto. Solo contiene datos hasta el año 2000 y en los últimos años solo da pequeños datos o reseñas. Cosas de las que hoy en día ya hay más información.Sin embargo, es un imprescindible. No hay demasiados datos concretos de muchas cosas, ya que este libro lo que intenta es hacer un análisis general de la historia completa y globlal de los videojuegos. Aún así está cargado de anécdotas y curiosidades. Nos presenta los inic [...]

    19. An excellent, excellent book. Kent interviewed lots of people and played games himself so he really captured the joy and feel of the industry. I appreciated that he covered lots of information from the game designers themselves, rather than focusing on company figureheads and CEOs. Interspersed throughout the book are quotations from game designers or key individuals that really made the history seem interesting and accurate. The history starts with arcade machines, jukeboxes, and moves into the [...]

    20. I loved the personal stories of the creators and games. I most certainly remembered most of these games and that pleased me quite a bit. It is fun to reminisce about games your kids never knew existed. My kids find it fascinating when I tell them of taking my allowance in quarters and hanging out all day in the arcade. (sighwonderful, misspent youth.)YetI wasn't all that interested in the many, well-researched details. Guess I'm not that much of a computer nerd, but if you are, this is the book [...]

    21. The first part of this book is nerd heaven - it presents a well-researched and fascinating story of the technological challenges and oversized personalities that drove the wild early years of video games. But once it gets into the 1980s, it starts to lose steam as it becomes more about the business side of the video game industry than about the games themselves. It does this well, but it gets uneven - certain companies and individuals get a lot more attention in the book than others, clearly bec [...]

    22. This is like a more in-depth version of Console wars, but without the annoying literary device of narrative non-fiction. It's exactly what I was looking for, highly recommended.The only problem with this book is even addressed by the author in the last chapter - it's not finished, because the history of video games is still happening. Here's hoping for a volume 2!

    23. An interesting look at the development of the video game industry. The book is well documented with direct quotes from insiders throughout. I preferred the first half of the book mainly because I stopped playing video games in the early 90's. Beyond that I just think the founding of nascent industries more interesting than the story of how established industries grow larger and larger. Anyway it was a good book. . .

    24. I was engrossed completely when I read this behemoth of a book. I could not put it down and looked forward to every chance I had to re-discover the awesomeness and wonder of old school gaming. I plan on re-reading it again someday cause it's been quite a while since I read it and I think of it often. Totally enjoyable and fun.

    25. Pretty thorough and fascinating book about the early days of video games. The book covers the rise and fall of Atari, the great industry collapse, and eventual resurrection thanks to Nintendo. The book is just over ten years old, so it ends with Sega and the last days of the Dreamcast. But make no mistake, there is a lot of information up until then. Highly recommended.

    26. Ends right before the launch of the Xbox and GameCube, but the early years are so detailed. I started reading to recap the earlier years. I've seen numerous documentaries, but I was still able to take away some new gems from this read. Highly recommended for all fans. Rating: 5/5

    27. Basically the bible of video games book. Turned me onto many other books which I felt was the greatest part. Also with the quotes from the actual people from the industry it made for a great read

    28. I read every page of this book for my eighth grade research paper. It gives some very good information regarding the early and mid days of video games.Used to also be titled "The First Quarter"

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